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Metroid prime maps
Metroid prime maps














A lot of the tubes have little shards of glass that can be broken. It does have a bunch of refill pickups and a pickup generator, though.Ī Space Pirate corpse in the next room over that activates when the door opens.įeatures dead creatures in stasis in the tubes lining the walls, like they were in the original room. Strangely enough this layer doesn't actually have any enemies in it. Trigger that instantly starts Ridley's death cutscene when you walk into it. Interestingly, the Seedlings and the Tangle Weeds are on a layer called "2nd pass", even though they're there from the beginning of the game. The first one kills Thardus instantly, while the second one enrages him.Īnother Elite Pirate standing in the middle of the room, no stasis tube.Ī few Ice Burrowers around the area that normally has Ice Beetles in it.Īnother Elite Pirate in the middle of the room.Įmpty. There's a trigger on Thardus's layer called "Trigger Thardus Death Cinema Test" that might've activated whatever used to be on this layer. There's a few unused Elites like this in several rooms in the labs it seems they were probably originally intended to spawn here after you first encountered them in the Phazon Mines.Įmpty. Water splash effects that would've activated while the lower half of the room was filling with water.Īn Elite Pirate in the middle of the room, not in a stasis tube. Two Crystallites crawling up the walls of the tunnel. Contents were probably moved to the "Don't load" layer. Contents were probably moved to the Default layer.Įmpty. Three Crystallites crawling up the walls, evenly spaced through the tunnel.Įmpty. The contents were probably moved to the "Don't load" layer. The contents were probably moved to the Default layer, since that layer has Atomics (Bombus) on it.Įmpty. There's a trigger that makes the structure collapse when you walk in.Įmpty. Some objects being held up by the pillars near the door to Ice Ruins East, forming a small structure with a ceiling. Given the room is really small, it's pretty easy to guess why this was disabled. This seems to indicate the ice was originally going to break when you destroy it, rather than slowly melting like it does in the final game.Ī fully-grown adult Sheegoth. Ice debris next to the missile expansion alcove. Again, they all have a random chance of spawning. Lots of breakable ice spikes lining the hallway. Two breakable ice spikes blocking the door out that have a random chance of spawning. The scarabs are on a layer called "1st Pass", so they were probably intended to be swapped out with other enemies at one point. There's also a counter and a relay on this layer unsure of their purpose.Įmpty. Likely used to contain an insta-kill trigger for Flaahgra, used during debugging, similar to the Thardus and Omega Pirate ones.Īn extra "fake bomb slot" trigger that hurts Flaahgra near the entrance of the room. War Wasps spawning from the statue mouths on either side of Hive Mecha.Įmpty. Two Puddle Spores in the water at the bottom of the tower.Īn unused cinematic with the camera panning around behind Samus, who's standing at the bottom of the tower. There's other effects present as well like gnat swarms. The water has fish swimming around in it. Some particle effects and a couple objects that would have faded out the music when the item loss cutscene started.Ī platform on the opposite end of the grapple pit that would have allowed you to cross the room without using Grapple Beam.Ĭamera hint that activates near the big door at the bottom of the room.Īn alternate style for the room, with poison water instead of lava. Luckily, fears were soon quelled as fans and critics alike discovered that despite the different style and gameplay, the core feeling and essence of Metroid was intact.Ī bunch of crates sitting around that don't drop anything.

#Metroid prime maps series

The game was met with plenty of nostalgia when it was first announced, but also a lot of suspicion as the series would take its first steps into 3D first-person adventuring. Metroid Prime was the return of the Metroid series, which had laid dormant since Super Metroid eight years earlier (excluding a few appearances by Samus and some series elements in the Super Smash Bros.














Metroid prime maps