

The HUD and UI have been reworked to more naturally fit your screen, whatever size or aspect ratio it might be. Many character sprites and dialogue portraits also now sport more than the 3-4 colors of strict NES limitations, giving them more unique appearances, and making them easier to spot among a busy screen of tiny sprites. To present things closer to how you remember NES games looking, rather that how they actually looked.
Retro city rampage dx pcgw full#
However, for those on board for the full experience, I decided to bend the NES limitations just a bit more, and take the rose-tinted glasses approach. but that's my style! If a character's dialogue portrait alone can make me laugh, we're hitting the the right mark.įor purists, the game still includes the "8-Bit Mode" option to render the game using more NES-like visuals. Granted, I might've gotten a little carried away in a few instances, when I kept saying "add more hair!", just so there'd be more goofy bits bouncing around while the character's talking. Their cartoonish rubbery faces, bouncy hair, and other silly accessories, truly bring them to life. More than just moving lips, each animation evokes the character's personality.

When it comes to dialogue sequences, we now have fully animated character portraits. What you see on screen now is finally what I saw in my imagination! It's something I wanted to do 8 years ago, but the budget and schedule were just too tight back then. Gone are the static images! Now, The Player walks into the frame, with his legs! He speaks, with his mouth! In all seriousness though, the new animation really gives it an extra 'oomph'. Right off the bat, you'll notice the shiny new animated cutscenes. As I went back to play through RCR, many of SH's improvements became even more apparent, and I felt compelled to bring a lot of those back into to RCR too!
Retro city rampage dx pcgw update#
The DX+ update also benefits from the years of polish and work that went into Shakedown: Hawaii's engine. Simply put, if you're like me, you won't even remember an RCR that didn't have animated cutscenes after playing the update! The best visual improvements, so complementary, feel like they were there all along. The ones you won't even notice, but will leave you with a more satisfying experience. I didn't want to flip the game on its head though, don't worry! The best refinements are often the subtle ones. I dove back in with a fresh pair of eyes, and once again played through the game over and over from beginning to end, further polishing and refining the experience each time. Like the original to 'DX' before it, 'DX+' is another top-to-bottom fresh coat of paint. It improves vehicle spawning, improves swimming controls. It includes more HUD options and overscan control to ensure the game (and UI) can better fill the screen. It adds support for ultra-wide monitors and more dynamic aspect ratios. Retro City Rampage DX+ adds more visual polish - including animated cutscenes. well, I couldn't really decide, so I just called it " DX+". and it's included on the Wii disc! A NEW UPDATE?! nearly 8 years after its original launch, Retro City Rampage is getting another big update. Not just a direct port of the WiiWare version, but something more. I really wanted to make this new release something special. For more information about the physical Wii releases and how they came into existence, check out last week's blog post.

They're limited to 3,000 copies each, so please subscribe to email notifications to ensure you don't miss out. That's right! Retro City Rampage and Shakedown: Hawaii are BOTH getting Wii physical editions!īoth will launch on Thursday, July 9th at 10am PT / 1pm ET / 6pm UK for $29.99 USD each.
